Thiago Klafke: Environment Artist

GALLERY RESUMEARTICLES

 

MAKING OF SAMPA

Various tips and techniques that I learned during the making of SAMPA.

Making of SAMPA

CREATING MODULAR ENVIRONMENTS IN UDK

In this tutorial I go over a lot of techniques that I learned when creating Zest Foundation. Although I used UDK for this tutorial the concepts can easily be adapted to other engines.

Making Modular Environments in UDK

MAKING OF DM_ZEST

This tutorial covers various aspects of the making of DM_Zest, including texture painting, geometry and lighting. I also share some thoughts about general composition.

Making of DM_Zest

QUICKLY BAKING NORMAL MAPS WITH XNORMAL

This tutorial is about a simple way to bake tiling textures using xNormal. Don't waste any more time using 3ds Max or Maya to bake your maps!

Quickly Baking Tiling Textures with xNormal

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