Hello and welcome to my blog!
I created this space on my website so I can share thoughts, ideas, workflows, recommendations, personal stories and stuff like that. I don’t plan on writing very regularly and the frequency will probably vary a lot, but I still think it’ll be fun to sit down and write whenever I feel like doing so.
I think the idea to start blogging again came after I stopped following Facebook closely. It’s funny how Facebook now feels just like cigarettes after I “quit” to me. I still lurk a bit, the same way that I still smoke one or two cigarettes every now and then, but not being exposed to as much noise anymore lead to increased focus on my personal projects.
A lot has happened since I last had a blog, about 4 years ago. I moved to California to work at Blizzard and since then I’ve had the honor of working on some of my favorite IPs ever. It’s really crazy to realize that when I started my career I had very small dreams, and now I work on the game that I would choose over any other game in the industry, Overwatch. I feel really lucky and grateful for having this opportunity and I’m having a blast!
Recently I have also discovered another passion: VR. I was mildly curious about it, never being totally convinced by the current iteration of devices until I decided to buy an Oculus DK2 to try it for good. I fell in love immediately. VR is a dream come true for environment artists and we will be able to express our ideas in ways never possible before.
I ported my Temple of Utu scene (a collab with my friend Martin Holmberg) to VR and the feeling of walking around my own creation was indescribable, it literally brought tears to my eyes. All our work, that felt so static in the editor, came to life in VR. It felt like a real place. The only other time I had this exact same feeling was when I played my very first level for the very first time. I stopped that project to focus on other things for a while, like this website, but good news: I’m back working on it. There isn’t much left to do really, and I think it will be really awesome to release something playable after several year of just doing “static” scenes. Maybe I’ll document some of the new assets here on the blog, so watch out for that!
Another really cool thing that happened with that scene was that a very talented music composer, Nate Combs, volunteered to create a theme song for it. Working with Nate was a great experience and made me look forward to working directly with music composers in the future, for other personal projects. I would send him some ideas and examples of what I had in mind, and he would show up the next day with his own compositions that were much better than what I had in mind in the first place. Everyone check out his top notch work!
Anyways, it’s hard to say if VR will really take off in this generation because it will depend on a lot of factors, but I’m pretty sure that it’s a brand new media and that it’s here to stay. Right now it’s a new frontier and no one knows how to make great experiences yet, so if you are of the adventurous type now is the perfect time to join the revolution. Maybe you will come up with new standards that everyone will follow?
I’ve been also planning a big VR project for several months now, but it’s still very far away from being presentable. All I can say for now is that this project is everything I have always wanted to make and I have never been so inspired by anything before. This project also has a different feeling than other projects in the past. I feel more mature and experienced now, so unlike my past personal projects, I really want to take the time and develop every single aspect of this project to the fullest extent possible. It’s still in the planning stages and I’m writing a lot of backstory and character development. Hopefully I’ll have something to show in a few months!
Well I guess this is it for now, this post turned out a lot longer than I intended. Stay tuned for the next post which will be a love letter to Bloodborne, a game I just completed recently that really blew my mind. See ya!