Starcraft II: Legacy of the Void


Terran Work

Protoss Work

Xel'Naga Work

I had the pleasure of working on Starcraft II Legacy of the Void, from pre-production all the way to production. As a campaign artist, I got the chance to work on several different types of assets: From mechanical Terran buildings, to several factions of the Protoss race and also the mysterious Xel'Naga. The pipeline made heavy use of unique textures, allowing for a more hand-crafted look, but also a very laborious process (compared to trim sheets). I also sculpted some assets in Zbrush.

One of my favorite aspects about working on Void, was that we were given lots of creative freedom. We didn't have too many concepts (except for very broad "vision" concepts), so it was up to us to come up with stuff. It was awesome to imagine what a Terran apartment building, or a Protoss skyscraper looked like!

I was also heavily involved in other aspects of the game: I did the lighting for most of the campaign maps, and also level artification for campaign & multiplayer maps.

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